Projects

A selection of my work in game development, VR research, and full-stack engineering under my LLC, featuring projects from Subliminal Sarcasm Studios and Triple S Web Services.

Subliminal Sarcasm Studios screenshot

Subliminal Sarcasm Studios

Founder & Technical Director

An independent game development studio I established as an LLC in New York, dedicated to creating immersive, systems-driven experiences across PC, VR, and MR platforms.

Key Contributions

  • Managed full lifecycle business operations, branding, and formal LLC establishment
  • Directed technical architecture, game design, and production timelines for all in-house titles
  • Cultivated a unified brand identity bridging our gaming titles and corporate web presence
Business DevelopmentGame DirectionProject ManagementBranding
Void Runner screenshot

Void Runner

Lead Developer

A fast-paced 3D flying arcade shooter featuring dynamic environments and tight aerial combat mechanics.

Key Contributions

  • Engineered 6DOF (Six Degrees of Freedom) flight mechanics and camera controls
  • Implemented enemy AI and targeting systems for arcade-style gameplay
UnityC#3D Math
Syn City screenshot

Syn City

Lead Developer

An in-development title under Subliminal Sarcasm Studios.

Key Contributions

  • Engineered core gameplay loop and mechanics
  • Implemented state machines for character states
  • Managed project scope and technical architecture
UnityC#Game Design
Ad-Opt screenshot

Ad-Opt

Software Engineer

A 3D visualization tool designed to simulate and optimize advertising placements within virtual spaces.

Key Contributions

  • Developed 3D rendering pipelines for dynamic ad insertion
  • Created an interactive UI for users to test spatial layouts and visual impact
UnityC#AWSSupabaseUI/UX Design
Roxy's Renegade screenshot

Roxy's Renegade

Indie Developer

A 2D platformer featuring tight controls and custom level design. Awarded 2nd place at a local game jam.

Key Contributions

  • Designed responsive 2D platforming physics and player controllers
  • Built level geometry and implemented core gameplay state loops
GodotC#Level Design

The Donner Party... Game?

Full Stack Developer

A multiplayer, web-based survival game inspired by 'The Oregon Trail' featuring real-time interactions.

Key Contributions

  • Built real-time multiplayer networking using Socket.IO
  • Integrated Phaser.js for the client-side game engine
  • Designed and deployed the MongoDB database schema
MERNPhaserSocket.IOMongoDB

Navigating Tensions (VR Research)

VR Developer / Researcher

A serious game for library de-escalation training, presented at the 2025 ASIS&T Annual Meeting.

Key Contributions

  • Programmed VR interactions using Unreal Engine Blueprints
  • Designed immersive training scenarios based on psychological research
Unreal EngineBlueprintsVR Interaction

MR Geometric Defender

XR Developer

A Mixed Reality arcade shooter inspired by Geometry Wars, designed specifically for the Meta Quest 3.

Key Contributions

  • Integrated Meta XR SDK for spatial tracking and passthrough environments
  • Programmed procedural enemy spawning logic and particle collision effects
UnityMeta XR SDKC#

Project Aigis

A hybrid First-Person Shooter and Tower Defense game featuring complex AI pathfinding.

UnityC#AI Navigation
No Media

Triple S Web Services

Founder & Full Stack Developer

The B2B web development branch of my LLC, focused on delivering full-stack business solutions, encompassing custom front-end architecture and secure backend databases.

Key Contributions

  • Engineered a comprehensive admin dashboard to securely manage client leads and internal database operations
  • Developed and deployed modern, responsive websites for local businesses and corporate clients
  • Architected robust SQL databases and resolved strict TypeScript/ESLint typing across front-end systems
TypeScriptReactSQLNode.js